You can find below basic Tips, and rules for the Role Playing adventures and Puzzle adventures to get started.
-The idea of these adventures is to have fun and spend nice moments playing. I don’t intend for any level to be difficult or too challenging. Children will win, but they will also feel rewarded and happy with overcoming the obstacles on their way.
-When playing the role playing adventures, make sure your children always have items to replenish their health, by reminding them to search for treasure and ensuring the Bananas cards are not all at the bottom of the stack. You can even put one on top to be the next one to be picked if you see one hero is low on health, and they have no Banana card available.
-When playing the role playing adventures, use two or three heroes. My son started with two, one with 100 health points, one with 50, then added a third with 50 health points. His main hero also does double damages, and can instantly defeat an enemy when doing a six.
-When playing the puzzle adventure, don’t hesitate to guide you children if needed, or help them solve some of the puzzles if you find them too difficult. The idea is not to be stuck and frustrated, but to enjoy the game while thinking a little bit.
Role playing adventures
- Make the cards
Each adventure features a different set of cards. There are pages for the front and pages for the back of cards. Using a thick paper page glue a page containing the front of cards on one side, and the page containing the corresponding backs on the other side. Then, you just need to cut the cards. Don’t hesitate to involve your children!
2. Build the dungeon
Each adventure usually has three levels. Following the plan, build the level you will play using our DIY board pieces. Alternatively, you can also use toy blocks (Duplo bricks or Brio tracks usually work well).
Depending on what your child prefers, you can place the enemies cards in the level before starting, or put them only when entering a room. Check the plan of the level to know where to place the enemies.
You also need to put the treasure card in a stack, face down.
3. Choose your heroes
Pick your children favorite toys to play as the heroes. My son started with a cat and a dog, before adding a third hero. His main hero has 100 points, and drinks milk that allows him to double the damages he does. He also does a special attack when doing a 6, which I recommend as he gets very excited whenever this happens. His other heroes have 50 health points.
4. Play the level
Read the short story. Then, it’s time to play. Children can decide where to go through the level, as they are most of the time not linear. Upon entering a room, check the plan to know what room it is and what is inside. You will usually fight or search for treasures.
Combats are done simply with a dice, using a pen and paper to keep track of the points.
Heroes attack first, children indicating which one plays and who is attacked. You then play the enemies. The score is deducted from the total Health Points of the character, until reaching zero, at which point the card is removed from the level.
All enemies need to be defeated before the room can be crossed or before looking for treasures, but players can retreat.
If there are no enemies in a room, children can search it by asking if there is a treasure . The plan will tell you where the treasures are.
If there is one, they can pick the top card from the treasure stack. There are several types of treasures: Bananas give back all Health Points, Ice Cream give more protection for the duration of a fight, Chocolate more speed… Children will need to decide when to use their cards, and for which hero.
7. Power Ups
At the end of some levels, children can find treasures that be equipped and give bonuses: more defense point, more attack points. Similarly, some powerful enemies have a better defense or attack than others. “Defense +1” means that you need to deduct 1 to the dice result when attacked, “Attack +1” means that you need to add 1 to the dice result when attacking.
- An adventure’s content
Each puzzle adventure is split in three parts, each roughly 30mn long. Every time, you will have a short story, a walkthrough that shows how the adventure can be solved, a plan of the level with numbered rooms, one card for each room and 3 or 4 puzzle cards.
2. Get familiar
Before starting, it is best to get familiar with the flow of the level, what will be found and how the puzzles can be solved, so you can tell the story while playing, and help your little adventurers.
3. Build the level
Follow the plan to build the level you will play using our DIY board pieces. Alternatively, you can also use toy blocks (Duplo bricks or Brio tracks usually work well). Then, place each room card in the associated room.
4. Choose your heroes
Pick your children favorite toys to play as the heroes. My son usually plays with a Duplo cat figure, which represents his super hero secret personality, called Meow. However, he cannot use any super power during the adventure, or it would make it too easy!
5. Play through the level
Levels are open, and you can mostly move freely around, although some doors might sometimes be closed. The idea is for children to explore the level and find puzzles to solve or objects that will help them. There is usually a logical order to progress through the levels, but keys to the puzzles can be in many places.
6. The puzzles
There are two kinds of puzzles. The first kind involves finding, and sometimes combining objects: for instance, there is a fire in one room, and you need to use the water from another room to extinguish it. The second kind involves solving small activities: labyrinth, completing a sequence, finding the odd one out… These can be based on the first things learnt at school: easy words, small calculations…